Lab 1
新学期,新的语言学习开始了~还是老样子,写代码~
public class TestArgs {
public static void main (String[] args) {
System.out.println("Name = " + args[0] + " " + args[1]);
System.out.println("BUPT Email Username = " + args[2]);
System.out.println("Student Number = " + args[3]);
}
}
public class WeekDayConverter {
public static void main(String[] args) {
int weekDay = Integer.parseInt(args[0]);
switch (weekDay) {
case 1:
System.out.println("The 1st day of week is Mon!");
break;
case 2:
System.out.println("The 2nd day of week is Tue!");
break;
case 3:
System.out.println("The 3rd day of week is Wed!");
break;
case 4:
System.out.println("The 4th day of week is Thu!");
break;
case 5:
System.out.println("The 5th day of week is Fri!");
break;
case 6:
System.out.println("The 6th day of week is Sat!");
break;
case 7:
System.out.println("The 7th day of week is Sun!");
break;
default:
System.out.println("Error!");
}
}
}
public class BMICalculator {
public static void main(String[] args) {
float weight = Float.parseFloat(args[0]);
float height = Float.parseFloat(args[1]) / 100;
float BMI = weight / (height * height);
System.out.println("Your weight: " + weight + " kg");
System.out.println("Your height: " + height + " m");
System.out.printf("Your BMI: %4.2fn", BMI);
if (BMI < 18.5F) {
System.out.println("You are in the Underweight range.");
} else if (BMI < 25F) {
System.out.println("You are in the Normal range.");
} else if (BMI < 30F) {
System.out.println("You are in the Overweight range.");
} else {
System.out.println("You are in the Obese range.");
}
}
}
public class DoublingNumbers1 {
public static void main(String[] args) {
int i = 1;
do {
System.out.println("The double of " + i + " is " + 2 * i);
i++;
} while (i < 11);
}
}
public class DoublingNumbers2 {
public static void main(String[] args) {
for (int i = 1; i < 11; i++) {
System.out.println("The double of " + i + " is " + 2 * i);
}
}
}
Lab 2
第二次的 Java 实验,比第一次有了点意思~不过第一个题。。。这是几岁小孩的游戏啊,竟然是拼代码!当我看到这个题的时候,一口老血,噗!
public class JavaTest {
public static void main(String[] args) {
int loopUntil = Integer.parseInt(args[0]);
System.out.println();
for (int i = 0; i < loopUntil; i++) {
System.out.print(i);
System.out.print(":");
for (int j = loopUntil; j > 0; j--) {
if (((i + j) % 3) == 0) {
System.out.print("*");
} else {
System.out.print(j);
}
}
System.out.println();
}
}
}
public class Pattern1 {
public static void main(String[] args) {
int loopUntil = Integer.parseInt(args[0]);
for (int i = 1; i <= loopUntil; i++) {
for (int j = 1; j <= i; j++) {
System.out.print(j);
}
System.out.println();
}
}
}
public class Pattern2 {
public static void main(String[] args) {
int loopUntil = Integer.parseInt(args[0]);
for (int i = loopUntil; i > 0; i--) {
for (int j = 1; j <= i; j++) {
System.out.print(j);
}
System.out.println();
}
}
}
public class Patterns {
public void printPattern1(int n) {
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= i; j++) {
System.out.print(j);
}
System.out.println();
}
}
public void printPattern2(int n) {
for (int i = n; i > 0; i--) {
for (int j = 1; j <= i; j++) {
System.out.print(j);
}
System.out.println();
}
}
public static void main(String[] args) {
int loopUntil = Integer.parseInt(args[0]);
Patterns Pattern1 = new Patterns();
Pattern1.printPattern1(loopUntil);
Patterns Pattern2 = new Patterns();
Pattern2.printPattern2(loopUntil);
}
}
第五个题,是关于 Javadoc 的,其实有点不太懂,目前也不知道有没有软件可以辅助编写注释的,只能手打了,这个是题目中给的 java 范例:
public class CountDownExample {
/**
* This method counts down from a specified number
* to zero. It will print its progress to the
* command line.
* @param count The number to count from.
*/
public void countDown(int count) {
/**
* Note: If there are no brackets after a for
* loop, it is only the sentence that
* immediatly follows that is part of the loop.
*/
for (int i=count; i > 0; i--)
System.out.println(i);
System.out.println("nTime up!");
}
/**
* Main now only creates a new instance of my
* program and calls the program's method.
* @param args This program does not use this parameter.
*/
public static void main (String[] args) {
CountDownExample q = new CountDownExample();
q.countDown(5);
}
}
在创建了 docCD 文件夹之后,运行这样的命令就可以在 docCD 文件夹里看到 Javadoc 文档了:
javadoc –d docCD CountDownExample.java
public class CountUpExample {
/**
* This method counts down from a specified number
* to zero. It will print its progress to the
* command line.
* @param count The number to count from.
*/
public void countUp(int count) {
/**
* Note: If there are no brackets after a for
* loop, it is only the sentence that
* immediatly follows that is part of the loop.
*/
for (int i = 1; i <= count; i++) {
System.out.println(i);
}
System.out.println("nAll done!");
}
/**
* Main now only creates a new instance of my
* program and calls the program's method.
* @param args This program does not use this parameter.
*/
public static void main (String[] args) {
CountUpExample q = new CountUpExample();
q.countUp(5);
}
}
Lab 3
第三次的 Java 实验中,用到了 Color 类,对于这个类,我很不熟悉,写这一次的实验代码花了好多时间,但其实到现在第一题的代码写的也不好,在 CatTest 中输出猫的颜色不知道除了枚举还有什么方法~~大家凑合着看吧~
首先是第一题的 Cat.java,Setter 和 Getter 重复写那么多也是挺无聊的。
import java.awt.*;
/**
* Title Cat.java
* Description This class contains the definition of a cat.
* Copyright Copyright (c) 2006 - 2016
* @author Laurissa Tokarchuk
* @version 1.0
* @author Paula Fonseca
* @version 1.1
* @author Question
* @version 1.2
*/
public class Cat {
// Declaration of instance variables.
private String name, furType;
private boolean tail;
private Color colour;
private int speed;
//Initialize all instance variables.
public Cat(String name, String furType, boolean tail, Color colour, int speed) {
this.name = name;
this.furType = furType;
this.tail = tail;
this.colour = colour;
this.speed = speed;
}
/** This is the sleep method for the cat. It dictates the number of
* minutes the cat sleeps.
* @param duration The number of minutes to sleep.
*/
public void sleep(int duration) {
System.out.println("I am sleeping for " + duration + " minutes.");
}
/** This method allows the cat to run. The distance (in a straight line)
* the cat runs is dependent on how long the cat runs and whether or not
* it is running in a zigzag.
* @param duration The number of minutes to run.
* @param zigzag Whether to run in a zigzag pattern.
* @return int Number of metres ran.
*/
public int run(int duration, boolean zigzag) {
System.out.println("I am running "
+ (zigzag? "in a zigzag" : "straight")
+ " for "
+ duration
+ " minutes.");
int distanceRun = duration * speed; // assuming speed is metres per minute
if (zigzag) {
/* When in zigzag, distance is 1/3 of what it would have been if
the cat was going straight. */
return distanceRun/3;
}
else return distanceRun;
}
/** The setter method of name.
*/
public void setName(String name) {
this.name = name;
}
/** The setter method of speed.
*/
public void setSpeed(int speed) {
this.speed = speed;
}
/** The getter method of name.
* @return name The name of cat.
*/
public String getName() {
return name;
}
/** The getter method of speed.
* @return speed The speed of cat.
*/
public int getSpeed() {
return speed;
}
/** The getter method of color.
* @return colour The color of cat.
*/
public Color getColor() {
return colour;
}
}
然后是 CatTest.java,这里有一个需要注意的地方就是,这里开头也要写 import,不写报错,QMUL 的老师也是挺坑的。Color 的输出搞了几天仍然没有搞很明白,网上许多的写法是写个 Enum,但我有点懒,不想整那个了,随便写写拉倒吧,辣鸡 Cat。
import java.awt.*;
/**
* Title CatTest.java
* Description This class contains the test class for Cat.
* Copyright Copyright (c) 2006 - 2016
* @author Laurissa Tokarchuk
* @version 1.0
* @author Paula Fonseca
* @version 1.1
* @author Question
* @version 1.2
*/
public class CatTest {
public static void main(String[] args) {
/*
Cat c = new Cat("Napoleon", "straight", true, Color.gray, 5);
c.setName("Napoleon");
c.setSpeed(10); // in metres per minute
c.sleep(5);
int m = c.run(10, true);
System.out.println("I have run " + m + " metres.");
System.out.println("My name is " + c.getName() + ", and my speed is " + c.getSpeed() + ".");
*/
//Create two cats with all attributes.
Cat cat1 = new Cat("Princess", "short", false, Color.WHITE, 10);
Cat cat2 = new Cat("Whiskers", "long", true, Color.GRAY, 15);
//Print out the name and color of first cat.
System.out.println("Hi, I'm " + cat1.getName() + ", and I'm " + cat1.getColor().toString() + ".");
cat1.run(10, false);
//Print out the name and color of second cat.
System.out.println("Hi, I'm " + cat2.getName() + ", and I'm " + cat2.getColor().toString() + ".");
cat2.run(5, true);
}
}
第二题就是写个计算矩形面积,没有什么好说的,很快就写出来了。
/**
* Title Rectangle.java
* Description This class contains the definition and test class for rectangle.
* Copyright Copyright (c) 2016
* @author Question
* @version 1.0
*/
public class Rectangle {
// Declaration of instance variables.
private float l, w;
// This is the constuctor of Rectangle. Get the length and width of rectangle.
public Rectangle(float length, float width) {
l = length;
w = width;
}
/** Calculate the area of rectangle.
* @return l*w The area of rectangle.
*/
public float calcArea() {
return l * w;
}
public static void main(String[] args) {
//Create two rectangles.
Rectangle rec1 = new Rectangle(8, 6);
Rectangle rec2 = new Rectangle(7, 7);
Rectangle rec3 = new Rectangle(5, 3);
//Print out the area of two rectangles.
System.out.println("The first rectangle's area is " + rec1.calcArea() +".");
System.out.println("The second rectangle's area is " + rec2.calcArea() +".");
System.out.println("The third area is " + rec3.calcArea() + ".");
}
}
最后一题,好像……没什么吐槽的地方……但是这个 Javadoc 注释真是写着让人蛋疼啊……
/**
* Title Counter.java
* Description This class contains the definition of a counter.
* Copyright Copyright (c) 2016
* @author Question
* @version 1.0
*/
public class Counter {
// Declaration of instance variables.
private int count, max;
/** This is constructor with two parameters.
* @param count The number you need to count.
* @param max The max of count number.
*/
public Counter(int count, int max) {
this.count = count;
this.max = max;
}
/** This is constructor without parameter.
* And set count 0, set max 10.
*/
public Counter() {
count = 0;
max = 10;
}
/** This method increases the count value by 2.
* @return count The count.
*/
public int increase() {
count += 2;
if(count > max) {
reset();
}
return count;
}
/** This method increases the count value by n.
* @param n The value you want increase.
* @return count The count.
*/
public int increase(int n) {
count += n;
if(count > max) {
reset();
}
return count;
}
/** This method decreases the count value by 1.
* @return count The count.
*/
public int decrease() {
count -= 1;
if(count < 0){
reset();
}
return count;
}
/** This method decreases the count value by n.
* @param n The value you want to decrease.
* @return count The count.
*/
public int decrease(int n) {
count -= n;
if(count < 0){
reset();
}
return count;
}
/** This method doubles the count value.
* @return count The count.
*/
public int doubler() {
count *= 2;
return count;
}
/** This method resets the count value to 0.
* And print out "Counter Reset!".
*/
public void reset() {
count = 0;
System.out.println("Counter Reset!");
}
/** This method defines the String of this class.
* @return String The count and max of current.
*/
public String toString() {
return "Count: " + count + "Max: " + max;
}
/** This method is a getter of count.
* @return int The count.
*/
public int getCount() {
return count;
}
/** This method is a getter of max.
* @return int The max.
*/
public int getMax() {
return max;
}
/** This method is a setter of count.
* Everybody can use this method to change count.
*/
public void setCount(int n) {
this.count = n;
}
/** This method is a setter of max.
* Everybody can use this method to change max.
*/
public void setMax(int n) {
this.max = n;
}
}
然后是 CounterTest.java
/**
* Title CounterTest.java
* Description This class contains the test class for counter.
* Copyright Copyright (c) 2016
* @author Question
* @version 1.0
*/
public class CounterTest {
public static void main(String[] args) {
//Create a object of Counter.
Counter c = new Counter();
//Show the details of counter.
System.out.println("The max of counter is "
+ c.getMax()
+ ", and counter will increase by 2.");
c.setMax(20);
c.setCount(10);
System.out.println("Now the max of counter is "
+ c.getMax()
+ ", and the counter will increase from "
+ c.getCount()
+ ".");
//Reset the count, and show the change of every operations.
c.reset();
System.out.println("Increase once, the counter is "
+ c.increase()
+ ".");
System.out.println("Decrease once, the counter is "
+ c.decrease()
+ ".");
System.out.println("Double once, the counter is "
+ c.doubler()
+ ".");
c.reset(); /* Reset the count. */
while(true) {
int m = c.increase(1);
System.out.println(m);
if (m == 0) {
/* When n = 0, the counter is over, so need to kill the loop. */
break;
}
}
c.setCount(20); /* Set the count = 20.*/
while(true) {
int m = c.decrease(3);
System.out.println(m);
if (m == 0) {
/* When n = 0, the counter is over, so need to kill the loop. */
break;
}
}
}
}
Lab 4
隔了好久,直到第三周 Java 课都上完了才想起来要把 Lab4 的代码赶紧写了。第三周的课讲的好快,而且感觉是目前最重要的内容……这实在是有点让人头疼。但是这周讲到最令人激动的 GUI 部分了,大概以后写的实验代码都会是图形操作界面的吧,想想还是挺让人激动的,终于可以写带图形的程序了。其实在去年这个时候学的 C 语言也可以写图形化的程序,但是学校没有教,想想 C 语言执行效率这么高的语言却没有学到图形化,只能写 Java 的图形化程序,还是有点遗憾的。
Lab4 涉及到的知识大部分在第二周的课件中,不熟悉的可以回去多翻翻第二周课件。有些基本的格式还是需要注意的,我写第二个随机数组的时候,运行总是报空指针的错误,来来回回看了半天才发现是数组忘了 new……
第一题里面用到了 Lab3 的 Cat.java,这里我就不放出来了,看看新的 CatTest2.java 就好了:
/**
* A class that test Cat class.
*
* @author Question
* @date Apr 29, 2016
* @version 1.0
*/
import java.awt.Color;
public class CatTest2 {
public static void main(String[] args) {
// Instance array variable.
Cat[] test = new Cat[6];
// Create 6 different cats.
test[0] = new Cat("Napoleon", "straight", true, Color.GRAY, 5);
test[1] = new Cat("Princess", "short", false, Color.WHITE, 10);
test[2] = new Cat("Whiskers", "long", true, Color.GRAY, 15);
test[3] = new Cat("Tom", "long", true, Color.BLUE, 10);
test[4] = new Cat("Jerry", "straight", true, Color.YELLOW, 10);
test[5] = new Cat("Bob", "short", false, Color.BLACK, 15);
// Use a for loop to print all cats' attributes.
for (int i = 0; i < test.length; i++) {
System.out.println(test[i]);
}
}
}
第二个是随机数组,随机生成指定数量的 0 至 9 范围的整数,并计算和与均值:
/**
* A class that represents a random array.
*
* @author Ling Ma
* @date Jan 19, 2009
* @version 1.0
* @author Paula Fonseca
* @date Apr 11, 2016
* @version 1.1
* @author Question
* @date Apr 29, 2016
* @version 1.2
*/
public class RandomArray {
private int[] array; // instance variable
/**
* Constructor
* @param size The size of the array.
*/
public RandomArray(int size) {
// Check to see if the user has actually sent a postive number to the method.
if (size <= 0) {
System.out.println("Please input a postive integer. Example: java RandomArray 5");
System.exit(-1);
}
// Create an array of int.
array = new int[size];
// Use a for loop to give all random number.
for (int i = 0; i < size; i++) {
array[i] = (int) (Math.random() * 10);
}
}
/**
* A method to print the array elements.
*/
public void printArray() {
// Use a for loop to print all numbers.
for (int i = 0; i < array.length; i++) {
System.out.print(array[i] + " ");
}
System.out.println();
}
/**
* A method to calculate the sum of all elements.
* @return The sum.
*/
public int calcSum() {
// Calculate the sum of array.
int sum = 0;
for (int i = 0; i < array.length; i++) {
sum += array[i];
}
return sum;
}
/**
* A method to calculate the mean (or average) of all elements.
* @return The mean.
*/
public double calcMean() {
// Calculate the average of array.
double mean = calcSum() / array.length;
return mean;
}
/**
* A main method to test.
*/
public static void main(String[] args) {
// Check to see if the user has actually sent a parameter to the method.
if (args.length != 1) {
System.out.println("Usage: java RandomArray <NUM>. Example: java RandomArray 5");
System.exit(-1);
}
// Create an instance of the class.
RandomArray test = new RandomArray(Integer.parseInt(args[0]));
// Print the array.
test.printArray();
// Calculate the sum of all the values in the array and print it.
System.out.println("Sum: " + test.calcSum());
// Calculate the mean of all the values in the array and print it.
System.out.println("Mean: " + test.calcMean());
}
}
Lab 5
这周二的 Java 测试,31 个选择题,做的是相当的爽啊~酸爽~
首先是前后左右相邻的两个人的卷子不一样,一个考场分 A1 和 A2 卷,前所未闻啊,估计不同时间考试的话还会有 B1 和 B2 卷,英国老师这想法真是给跪了,这样的防作弊,我还真是头一次见到。
让我跪了的不只是这个形式,还有考试内容,有的题完全就是问你前几次代码实验的内容,如果不是自己写的代码那题还真没法做,有的题干脆就直接问你 Lab4 实验中第二题的函数都叫什么名称,听说过,没见过,这和以前网上的新闻说某高校期末考试题是一个照片选择题,要求选出哪个是老师差不多,这头一次见到这样考的啊……
幸好,我在五一之前写完了第四次的实验代码,这才不至于栽了跟头。也有同学很幸运,自己没有写代码,看了我的代码之后竟然记住了 Lab4 代码里函数的名称,那个选择题他写对了~
好了,不说了,各位同学以后要好好写代码哦~下面是这次的实验代码内容。
第一题里,又用到了第三次实验的 Cat.java
,我还是不放出来了,有需要的同学自己去看我的上一篇博客。
这里我建议可以先看看第二题的 StudentList.java
,看了之后会对第一题有一点帮助。
/**
* A class that test Cat class.
*
* @author Question
* @date May 7, 2016
* @version 1.0
*/
import java.awt.Color;
import java.util.ArrayList;
public class CatTest3 {
public static void main(String[] args) {
// Create an ArrayList which will contains many objects.
ArrayList<Cat> list = new ArrayList<Cat>(5);
// Create 5 different cats and add them to ArrayList.
list.add(new Cat("Napoleon", "straight", true, Color.GRAY, 5));
list.add(new Cat("Princess", "short", false, Color.WHITE, 10));
list.add(new Cat("Whiskers", "long", true, Color.GRAY, 15));
list.add(new Cat("Tom", "long", true, Color.BLUE, 10));
list.add(new Cat("Jerry", "straight", true, Color.YELLOW, 10));
// Print out the object of index 4.
System.out.println(list.get(4));
// Print out the size of ArrayList.
System.out.println("The size of ArrayList is " + list.size() + ".");
// Remove the object of index 3.
list.remove(3);
// Use a for loop to print out all cats' details.
for (int i = 0; i < list.size(); i++) {
System.out.println(list.get(i));
}
}
}
当写完 CatTest3,并且终于没有错误的时候,第二题写起来就非常的快了。
首先是实验给的 Student.java
,不需要有任何改动,只用下载下来就可以了,这里我贴出来方便看:
/**
* A class that represents a student.
* @author Ling Ma
* @created 2009
* @version 1.0
* @author Paula Fonseca
* @version 1.1
*/
public class Student {
private String firstName;
private String lastName;
private String email;
private int year; // Year of registration on the course.
/**
* Constructor
* @param first name, last name, email and year of registration
*/
public Student(String firstName, String lastName, String email, int year) {
this.firstName = firstName;
this.lastName = lastName;
this.email = email;
this.year = year;
}
/**
* Get the first name.
* @return The student's first name.
*/
public String getFirstName() { return firstName; }
/**
* Get the last name.
* @return The student's last name.
*/
public String getLastName() { return lastName; }
/**
* A toString() method to give a String representation of a Student.
* @return The String representation of a Student.
*/
public String toString() {
String fullName = firstName + " " + lastName;
return "Name: " + fullName + " Email: " + email + " Year: " + year;
}
}
然后是很快写好的 StudentList.java
:
import java.util.ArrayList;
/**
* A class that holds a list of students.
*
* @author Question
* @date May 7, 2016
*/
public class StudentList {
private ArrayList<Student> list; // instance variable
/**
* Constructor
*/
public StudentList() { list = new ArrayList<Student>(); }
/**
* A method to print off all ArrayList elements.
*/
public void printList() {
System.out.println("--Begin--");
for (int i = 0; i < list.size(); i++) {
System.out.println(list.get(i));
}
System.out.println("--End--");
}
/**
* A method to add a student to the list.
* @param The student.
*/
public void addToList(Student stu) {
list.add(stu);
System.out.println(stu.getFirstName()
+ " "
+ stu.getLastName()
+ " has been added to the student list");
}
/**
* A method to remove a student from the list.
* @param The student.
*/
public void removeFromList(Student stu) {
boolean isRemove = list.remove(stu);
if(isRemove) {
System.out.println(stu.getFirstName()
+ " "
+ stu.getLastName()
+ " has been removed from the list");
} else {
System.out.println("Woops! Something wrong! Failed to delete this student.");
}
}
/**
* A main() method to test.
*/
public static void main(String[] args) {
// Create an instance of the class.
StudentList studentList = new StudentList();
// Create 3 student objects.
Student stu1 = new Student("John", "Smith", "js@qmul.ac.uk", 2011);
Student stu2 = new Student("Mary", "Davis", "md@qmul.ac.uk", 2012);
Student stu3 = new Student("Sherlock", "Holmes", "xxx@qmul.ac.uk", 2014);
// Add the 3 students to the list.
studentList.addToList(stu1);
studentList.addToList(stu2);
studentList.addToList(stu3);
// Print the list.
studentList.printList();
// Remove the student "Mary Davis"
studentList.removeFromList(stu2);
// Print the list again
studentList.printList();
}
}
Lab 6
Java 的大作业在今天(2016-05-17)公布了,要求半个月时间写好,目测又是一波波哀嚎接连不断,我稍微看了两眼,是要求编写一个图形化的点菜系统,老师给的要求足足有 4 页那么多……丧心病狂的英方课……说到丧心病狂,还是应该数企管产开最变态,算了不扯了,都是伤心事……
这次的 Lab6 和上次的 Lab5 感觉在难度和水平上都比以前提升了一大截,有点让人招架不住,Lab6 建议还是好好写,自己写,毕竟又是一次要验收的实验。
第一题写的很慢,我的渣英语,题都看不懂,实在是心累,找同学帮忙翻译才明白啥意思。首先是老师提供的 MonsterMash.java
,添加了几个怪到 List 里,然后所有的怪都出来打一轮,直到某一轮打完,伤害累积超过 100 就结束,不用修改:
import java.util.*;
/**
* Title : MonsterMash.java
* Description: This class is the test class for Monsters.
* @author Laurissa Tokarchuk
* @version 1.0
* @author Paula Fonseca
* @version 1.1
*/
public class MonsterMash {
public static void main(String[] args) {
ArrayList<Monster> monsters = new ArrayList<Monster>();
monsters.add(new Monster("Tom"));
monsters.add(new Monster("George"));
monsters.add(new Dragon("Smaug"));
monsters.add(new Dragon("Jabosh"));
monsters.add(new Troll("Salomon"));
monsters.add(new Troll("Bender"));
int damageDone = 0;
while (damageDone < 100) {
for (Monster m : monsters) {
m.move((int)(Math.random()*4) + 1);
damageDone += m.attack();
}
}
}
}
2016-05-18 更新:这里面最后一段代码,for
函数与我们之前见到的都不一样,今天有同学问我我才注意到,这里的 for
函数括号中间有两部分,用冒号(colon)隔开,其实是 foreach
函数,用来遍历,在这里的作用就是将 monsters 里面所有的对象都调出来,并建立引用(reference),将所有的对象都 move 一下,attack 一下。
定义一个 Monster 类,包括了怪的通用的方法(method),attack 和 move,如果你在这里也把 name 设置成 private,就需要像我一样多写一个 setter 和 getter 函数:
/**
* A class that defines monster.
*
* @author Question
* @date May 14, 2016
*/
public class Monster {
// Instance variables.
private String name;
// Constructor.
public Monster(String newName) {
name = newName;
}
/**
* A setter method.
* @param newName The new name you want to set.
*/
public void setName(String newName) {
name = newName;
}
/**
* A getter method.
* @return name The name of monster.
*/
public String getName() {
return name;
}
/**
* A method to add a student to the list.
* @return attackValue The value of monster's attack.
*/
public int attack() {
int attackValue = (int) (Math.random() * 5 + 1); // Random attack between 1 and 5.
System.out.println(name + ", of type "
+ this.getClass() + ", attacks generically: "
+ attackValue + " points damage caused.");
return attackValue;
}
/**
* A method to show which direction the monster move.
* @param direction The direction of monster.
*/
public void move(int direction) {
switch(direction) {
case 1:
System.out.println(this.name + " is moving 1 step NORTH.");
break;
case 2:
System.out.println(this.name + " is moving 1 step EAST.");
break;
case 3:
System.out.println(this.name + " is moving 1 step SOUTH.");
break;
default:
System.out.println(this.name + " is moving 1 step WEST.");
break;
}
}
}
接下来写龙这种怪(感觉怪怪的),题目写明:30% 的时间龙是用龙息(吐火)来攻击的,剩下的时间是普通攻击,在这里时间上的分割其实可以用随机数来代替实现,随机生成 1 到 10 的整数,小于等于 3 时使用龙息:
/**
* A class that defines dragon.
*
* @author Question
* @date May 17, 2016
*/
public class Dragon extends Monster {
// Constructor.
public Dragon(String newName) {
super(newName);
}
/**
* Attack method of Dragon.
* @return attackValue The value of dragon's attack.
*/
public int attack() {
int timeSelect = (int) (Math.random() * 10 + 1); // Random integer number to decide how to attack.
if(timeSelect <= 3) { // 30% of the time.
int attackValue = (int) (Math.random() * 50 + 1); // Random attack between 1 and 50.
System.out.println(this.getName() + ", of type "
+ this.getClass() + ", attacks by breathing fire: "
+ attackValue + " points damage caused.");
return attackValue;
} else {
return super.attack();
}
}
}
然后是 Troll 这货,这是个啥我也不知道,英语渣:
/**
* A class that defines troll.
*
* @author Question
* @date May 17, 2016
*/
public class Troll extends Monster {
// Constructor.
public Troll(String newName) {
super(newName);
if(newName.equals("Saul") || newName.equals("Salomon")) { // If the name is Saul,
System.out.println("Error!"); // print Error and
setName("Detritus"); // set new name.
}
}
}
都写好之后,运行 MonsterMash 就出来一大片各种怪的攻击记录。
第二题在第一题的基础上有了更多的要求,将 Monster 变成抽象类,强制所有怪都要有特殊攻击方式,并定义了个特殊攻击的概率。Monster:
/**
* A class that defines monster.
*
* @author Question
* @date May 17, 2016
*/
public abstract class Monster implements SpecialAttack {
// Instance variables.
private String name;
private double spAttackProbability = 0.2;
/**
* A constructor.
* @param newName The new name you want to set.
*/
public Monster(String newName) {
name = newName;
}
/**
* A another constructor.
* @param newName The new name you want to set.
* @param spAttackProbability The probability of special attack you want to set.
*/
public Monster(String newName, double spAttackProbability) {
name = newName;
this.spAttackProbability = spAttackProbability;
}
/**
* A setter method.
* @param newName The new name you want to set.
*/
public void setName(String newName) {
name = newName;
}
/**
* A getter method.
* @return name The name of monster.
*/
public String getName() {
return name;
}
/**
* A method to add a student to the list.
* @return attackValue The value of monster's attack.
*/
public final int attack() {
if(Math.random() < spAttackProbability) {
return this.specialAttack();
} else {
int attackValue = (int) (Math.random() * 5 + 1); // Random attack between 1 and 5.
System.out.println(name + ", of type "
+ this.getClass() + ", attacks generically: "
+ attackValue + " points damage caused.");
return attackValue;
}
}
/**
* A method to show which direction the monster move.
* @param direction The direction of monster.
*/
public void move(int direction) {
switch(direction) {
case 1:
System.out.println(this.name + " is moving 1 step NORTH.");
break;
case 2:
System.out.println(this.name + " is moving 1 step EAST.");
break;
case 3:
System.out.println(this.name + " is moving 1 step SOUTH.");
break;
default:
System.out.println(this.name + " is moving 1 step WEST.");
break;
}
}
}
因为题目要求所有的怪强制定义特殊攻击,所以就想到了就接口来实现:
/**
* An interface that force classes to provide specialAttack method.
*
* @author Question
* @date May 17, 2016
*/
public interface SpecialAttack {
public int specialAttack();
}
然后在 Dragon.java
和 Troll.java
里加上 specialAttack 函数就好了:
/**
* A class that defines dragon.
*
* @author Question
* @date May 17, 2016
*/
public class Dragon extends Monster {
// Instance variable.
private static double spAttackProbability = 0.3;
// Constructors.
public Dragon(String newName) {
super(newName, spAttackProbability);
}
public Dragon(String newName, double newProbability) {
super(newName, newProbability);
}
/**
* Special attack method of Dragon.
* @return attackValue The value of dragon's attack.
*/
public int specialAttack() {
int attackValue = (int) (Math.random() * 50 + 1); // Random attack between 1 and 50.
System.out.println(this.getName() + ", of type "
+ this.getClass() + ", attacks by breathing fire: "
+ attackValue + " points damage caused.");
return attackValue;
}
}
/**
* A class that defines troll.
*
* @author Question
* @date May 17, 2016
*/
public class Troll extends Monster {
// Constructors.
public Troll(String newName) {
super(newName);
if(newName.equals("Saul")) { // If the name is Saul,
System.out.println("Error!"); // print Error and
setName("Detritus"); // set new name.
}
if(newName.equals("Salomon")) { // If the name is Saul,
System.out.println("Error!"); // print Error and
setName("Detritus"); // set new name.
}
}
public Troll(String newName, double newProbability) {
super(newName, newProbability);
if(newName.equals("Saul")) { // If the name is Saul,
System.out.println("Error!"); // print Error and
setName("Detritus"); // set new name.
}
if(newName.equals("Salomon")) { // If the name is Saul,
System.out.println("Error!"); // print Error and
setName("Detritus"); // set new name.
}
}
/**
* Special attack method of Troll.
* @return attackValue The value of dragon's attack.
*/
public int specialAttack() {
int attackValue = (int) (Math.random() * 15 + 1); // Random attack between 1 and 15.
System.out.println(this.getName() + ", of type "
+ this.getClass() + ", attacks by hiting with a club: "
+ attackValue + " points damage caused.");
return attackValue;
}
}
最后,原先的 MonsterMash.java
已经不能编译了,因为 Monster 已经变成了抽象类,不能实例化,需要修改一下:
import java.util.*;
/**
* Title : MonsterMash.java
* Description: This class is the test class for Monsters.
* @author Laurissa Tokarchuk
* @version 1.0
* @author Paula Fonseca
* @version 1.1
* @author Question
* @version 1.2
*/
public class MonsterMash {
public static void main(String[] args) {
ArrayList<Monster> monsters = new ArrayList<Monster>();
// The Monster class have been modified to an abstract class,
// so java cannot create monster object.
/*
monsters.add(new Monster("Tom"));
monsters.add(new Monster("George"));
*/
monsters.add(new Dragon("Smaug"));
monsters.add(new Dragon("Jabosh"));
monsters.add(new Troll("Salomon"));
monsters.add(new Troll("Bender"));
int damageDone = 0;
while (damageDone < 100) {
for (Monster m : monsters) {
m.move((int)(Math.random()*4) + 1);
damageDone += m.attack();
}
}
}
}
Lab 7
这次的 Lab7 是在大作业发布之后的实验,所以这次的更新来的有点慢,有同学都开始催我发 Lab7 了。不是我不想发,而是大作业当头我只好先顾着大作业了,反正往后的几次试验都不验收了,所以先放下了实验,专心写大作业。
Java 的大作业,可以说,非常成功的检验了当代大学生“自学成才”的能力 -_-#,可以这么说:我的大作业有几乎一半的知识点都是在网上自己查资料写出来的。老师教的,课件写的,要么是没有相关知识点,要么就是不够好用。
这次大作业和 C 语言大作业一样,都是会在提交日期之后再放出来,没有办法,这东西是要计算成绩的,我也不敢拿我的成绩开玩笑。
其实先写写 Lab7 可能会对大作业比较有帮助,但毕竟已经是现在这个时间了(2016-06-05),说这些意义也不大了~
第一题和第二题的要求我一起看了,第二题的要求就是比第一题多了一个可以自己定义按钮数量的功能,所以我在写第一题的时候就按照第二题的思路来写了,写好第一题之后第二题几乎就是小小改动一下就可以用了。
/**
* Title CatchButtonGameV1.java
* Description This class contains a game which never will success.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 5th, 2016
* @version 1.0
*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CatchButtonGameV1 extends JFrame {
private static int number;
private int size = (int) ((float) (Toolkit.getDefaultToolkit().getScreenSize().width) / 3); // Set the size of GUI.
private JButton[] gameButton = new JButton[number * number];
public static void main(String[] args) {
number = 3;
CatchButtonGameV1 game = new CatchButtonGameV1();
game.start();
}
// Constructor.
public CatchButtonGameV1() {
super("Catch me if you can!");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Exit when click the exit button.
getContentPane().setBackground(new Color(90, 154, 212)); // Set the background color of window.
setSize(size, size); // Set the size of window.
setResizable(false); // Forbid to resize the window.
setLocationRelativeTo(null); // Set the window in the centre of screen.
initialize();
}
/**
* This method will create a GridLayout panel and add buttons to it.
*/
private void initialize() {
int hap = (int) ((float) (size) / 100);
JPanel gamePanel = new JPanel(new GridLayout(number, number, hap, hap));
gamePanel.setOpaque(false);
for (int i = 0; i < number * number; i++) {
gameButton[i] = new JButton();
gamePanel.add(gameButton[i]);
}
this.getContentPane().add(gamePanel);
MouseListener moveOn = new MouseAdapter() {
public void mouseEntered(MouseEvent e) {
int Wooha = 0;
for (int i = 0; i < number * number; i++) {
if (e.getSource().equals(gameButton[i])) {
Wooha = i;
gameButton[i].setText("");
gameButton[i].removeMouseListener(this);
break;
}
}
int i;
do {
i = (int) (Math.random() * number * number);
} while (i == Wooha);
gameButton[i].addMouseListener(this);
gameButton[i].setText("Click me");
}
};
int i = (int) (Math.random() * number * number);
gameButton[i].addMouseListener(moveOn);
gameButton[i].setText("Click me");
}
private void start() {
this.setVisible(true);
}
}
/**
* Title CatchButtonGameV2.java
* Description This class contains a game which never will success.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 5th, 2016
* @version 1.0
*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CatchButtonGameV2 extends JFrame {
private static int number;
private int size = (int) ((float) (Toolkit.getDefaultToolkit().getScreenSize().width) / 3); // Set the size of GUI.
private JButton[] gameButton = new JButton[number * number];
public static void main(String[] args) {
if (args.length < 1 || Double.parseDouble(args[0]) < 9) {
System.out.println("Usage:\n Java CatchButtonGameV2 16(or 9, 25)");
System.exit(0);
}
number = (int) Math.sqrt(Double.parseDouble(args[0]));
CatchButtonGameV2 game = new CatchButtonGameV2();
game.start();
}
// Constructor.
public CatchButtonGameV2() {
super("Catch me if you can!");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Exit when click the exit button.
getContentPane().setBackground(new Color(90, 154, 212)); // Set the background color of window.
setSize(size, size); // Set the size of window.
setResizable(false); // Forbid to resize the window.
setLocationRelativeTo(null); // Set the window in the centre of screen.
initialize();
}
/**
* This method will create a GridLayout panel and add buttons to it.
*/
private void initialize() {
int hap = (int) ((float) (size) / 100);
JPanel gamePanel = new JPanel(new GridLayout(number, number, hap, hap));
gamePanel.setOpaque(false);
for (int i = 0; i < number * number; i++) {
gameButton[i] = new JButton();
gamePanel.add(gameButton[i]);
}
this.getContentPane().add(gamePanel);
MouseListener moveOn = new MouseAdapter() {
public void mouseEntered(MouseEvent e) {
int Wooha = 0;
for (int i = 0; i < number * number; i++) {
if (e.getSource().equals(gameButton[i])) {
Wooha = i;
gameButton[i].setText("");
gameButton[i].removeMouseListener(this);
break;
}
}
int i;
do {
i = (int) (Math.random() * number * number);
} while (i == Wooha);
gameButton[i].addMouseListener(this);
gameButton[i].setText("Click me");
}
};
int i = (int) (Math.random() * number * number);
gameButton[i].addMouseListener(moveOn);
gameButton[i].setText("Click me");
}
private void start() {
this.setVisible(true);
}
}
Lab 8
马上就要考 MCQ2 了,我也不瞎 BB 了,各位有需要的赶紧看啊~
首先看懂题啥意思哈,看不懂题的话你也看不懂我在写啥……这题意思大概是说输入 7 位二进制数,even parity 的时候 0 和 1 的个数都是偶数个,odd parity 的时候 0 和 1 的个数都是奇数个。
/**
* Title ParityBitAdder.java
* Description This class defines a parity bit adder.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 13th, 2016
* @version 1.0
*/
public class ParityBitAdder {
private char[] number;
private static int oddEven;
private String result;
public static void main(String[] args) {
ParityBitAdder myAdder = new ParityBitAdder(args);
System.out.println("Adding " + (oddEven > 0 ? "odd" : "even")
+ " parity to '" + args[0] + "' results in the binary pattern '"
+ myAdder.getResult() + "'.");
}
/**
* This constructor just tell the right usage and exit.
*/
public ParityBitAdder() {
System.out.println("Usage:\njava ParityBitAdder 1010011 0\nOr:\njava ParityBitAdder 1010011 1");
System.exit(0);
}
/**
* This constructor check if user have input right parameters.
*/
public ParityBitAdder(String[] args) {
if (args.length != 2 || args[0].length() != 7 || args[1].length() != 1) {
System.out.println("Usage:\njava ParityBitAdder 1010011 0\nOr:\njava ParityBitAdder 1010011 1");
System.exit(0);
}
number = args[0].toCharArray();
for (int i = 0; i < number.length; i++) {
if (!Character.isDigit(number[i]) || Integer.parseInt("" + number[i]) > 1 || Integer.parseInt("" + number[i]) < 0) {
System.out.println("Usage:\njava ParityBitAdder 1010011 0\nOr:\njava ParityBitAdder 1010011 1");
System.exit(0);
}
}
if (!Character.isDigit(args[1].charAt(0)) || Integer.parseInt(args[1]) > 1 || Integer.parseInt(args[1]) < 0) {
System.out.println("Usage:\njava ParityBitAdder 1010011 0\nOr:\njava ParityBitAdder 1010011 1");
System.exit(0);
}
oddEven = Integer.parseInt(args[1]);
}
/**
* This method call calculateParity method and return result.
* @return result The calculation result.
*/
public String getResult() {
calculateParity();
return result;
}
/**
* This method calculate the parity and add into a string.
*/
private void calculateParity() {
int one = 0;
for (int i = 0; i < number.length; i++) {
if (Integer.parseInt("" + number[i]) == 1) {
one++;
}
}
if ((one % 2) == oddEven) {
result = "0" + (new String(number));
} else {
result = "1" + (new String(number));
}
}
}
/**
* Title StringConverter.java
* Description This class defines a string converter.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 13th, 2016
* @version 1.0
*/
public class StringConverter {
private String input;
private String result;
public static void main(String[] args) {
StringConverter myConverter = new StringConverter(args);
System.out.println("Output: " + myConverter.getResult());
}
/**
* This constructor just tell the right usage and exit.
*/
public StringConverter() {
System.out.println("Usage:\njava StringConverter \"My car Goes verY FAST!\"");
System.exit(0);
}
/**
* This constructor check if user have input right parameters.
*/
public StringConverter(String[] args) {
if (args.length != 1) {
System.out.println("Usage:\njava StringConverter \"My car Goes verY FAST!\"");
System.exit(0);
}
input = args[0];
}
/**
* This method call convertString method and return result.
* @return result The convertation result.
*/
public String getResult() {
convertString();
return result;
}
/**
* This method convert the input by some rules.
*/
private void convertString() {
String middle = input.toUpperCase();
middle = middle.replace("A", "a");
middle = middle.replace("E", "e");
middle = middle.replace("I", "i");
middle = middle.replace("O", "o");
middle = middle.replace("U", "u");
middle = middle.replace("Y", "y");
char[] middleChar = middle.toCharArray();
for (int i = 0; i < middleChar.length; i++) {
if (!Character.isLetter(middleChar[i])) {
middleChar[i] = "*".charAt(0);
}
}
result = new String(middleChar);
}
}
Lab 9
Lab9 里面有两个题都是和 Lab8 相关的,看 Lab9 的话要先把 Lab8 看了。
第一个题是装了个逼,把 Lab8 的代码加个抛出异常~ParityBitAdder 升级到了 v2~
/**
* Title ParityBitAdder_v2.java
* Description This class defines a parity bit adder.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 13th, 2016
* @version 1.0
*/
public class ParityBitAdder_v2 {
private char[] number;
private static int oddEven;
private String result;
public static void main(String[] args) {
try {
ParityBitAdder_v2 myAdder = new ParityBitAdder_v2(args);
System.out.println("Adding " + (oddEven > 0 ? "odd" : "even")
+ " parity to '" + args[0] + "' results in the binary pattern '"
+ myAdder.getResult() + "'.");
} catch (NonBinaryValue e) {
System.out.println("Error: The first input to this program must be a 7-bit binary number. Please try again!");
System.exit(0);
} catch (IllegalParityValue e) {
System.out.println("Error: The program's parity bit input (the second argument) must be either 0 or 1. Please try again!");
System.exit(0);
}
}
/**
* This constructor just tell the right usage and exit.
*/
public ParityBitAdder_v2() {
System.out.println("Usage:\njava ParityBitAdder 1010011 0\nOr:\njava ParityBitAdder 1010011 1");
System.exit(0);
}
/**
* This constructor check if user have input right parameters.
*/
public ParityBitAdder_v2(String[] args) throws NonBinaryValue, IllegalParityValue {
if (args.length != 2) {
System.out.println("Usage:\njava ParityBitAdder 1010011 0\nOr:\njava ParityBitAdder 1010011 1");
System.exit(0);
}
if (args[0].length() != 7) {
throw new NonBinaryValue();
}
if (args[1].length() != 1) {
throw new IllegalParityValue();
}
number = args[0].toCharArray();
for (int i = 0; i < number.length; i++) {
if (!Character.isDigit(number[i]) || Integer.parseInt("" + number[i]) > 1 || Integer.parseInt("" + number[i]) < 0) {
throw new NonBinaryValue();
}
}
if (!Character.isDigit(args[1].charAt(0)) || Integer.parseInt(args[1]) > 1 || Integer.parseInt(args[1]) < 0) {
throw new IllegalParityValue();
}
oddEven = Integer.parseInt(args[1]);
}
/**
* This method call calculateParity method and return result.
* @return result The calculation result.
*/
public String getResult() {
calculateParity();
return result;
}
/**
* This method calculate the parity and add into a string.
*/
private void calculateParity() {
int one = 0;
for (int i = 0; i < number.length; i++) {
if (Integer.parseInt("" + number[i]) == 1) {
one++;
}
}
if ((one % 2) == oddEven) {
result = "0" + (new String(number));
} else {
result = "1" + (new String(number));
}
}
}
需要抛出的俩异常要自己写出来:
/**
* Title NonBinaryValue.java
* Description This class defines a custom exception.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 13th, 2016
* @version 1.0
*/
public class NonBinaryValue extends RuntimeException {
public NonBinaryValue() {}
public NonBinaryValue(String message) {
super(message);
}
}
/**
* Title IllegalParityValue.java
* Description This class defines a custom exception.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 13th, 2016
* @version 1.0
*/
public class IllegalParityValue extends RuntimeException {
public IllegalParityValue() {}
public IllegalParityValue(String message) {
super(message);
}
}
第二题小改一下,不再是带着参数运行程序了,而是运行中要求用户在控制台输入,就是加个 System.in
,最多也就是再来个友好的提示:
/**
* Title ParityBitAdder_v3.java
* Description This class defines a parity bit adder.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 13th, 2016
* @version 1.0
*/
import java.util.Scanner;
public class ParityBitAdder_v3 {
private char[] number;
private static int oddEven;
private String result;
public static void main(String[] waste) {
System.out.println("#########################################");
System.out.println("# Hello #");
System.out.println("# Welcome use ParityBitAdder! #");
System.out.println("#########################################");
System.out.println("Please input 7-bit binary number:");
Scanner binaryScanner = new Scanner(System.in);
String binaryString = binaryScanner.nextLine();
System.out.println("Please input the type of parity:(0 = even, 1 = odd)");
Scanner typeScanner = new Scanner(System.in);
String typeString = typeScanner.nextLine();
String[] args = {binaryString, typeString};
try {
ParityBitAdder_v3 myAdder = new ParityBitAdder_v3(args);
System.out.println("Adding " + (oddEven > 0 ? "odd" : "even")
+ " parity to '" + args[0] + "' results in the binary pattern '"
+ myAdder.getResult() + "'.");
} catch (NonBinaryValue e) {
System.out.println("Error: The first input to this program must be a 7-bit binary number. Please try again!");
System.exit(0);
} catch (IllegalParityValue e) {
System.out.println("Error: The program's parity bit input (the second argument) must be either 0 or 1. Please try again!");
System.exit(0);
}
}
/**
* This constructor check if user have input right parameters.
*/
public ParityBitAdder_v3(String[] args) throws NonBinaryValue, IllegalParityValue {
if (args[0].length() != 7) {
throw new NonBinaryValue();
}
if (args[1].length() != 1) {
throw new IllegalParityValue();
}
number = args[0].toCharArray();
for (int i = 0; i < number.length; i++) {
if (!Character.isDigit(number[i]) || Integer.parseInt("" + number[i]) > 1 || Integer.parseInt("" + number[i]) < 0) {
throw new NonBinaryValue();
}
}
if (!Character.isDigit(args[1].charAt(0)) || Integer.parseInt(args[1]) > 1 || Integer.parseInt(args[1]) < 0) {
throw new IllegalParityValue();
}
oddEven = Integer.parseInt(args[1]);
}
/**
* This method call calculateParity method and return result.
* @return result The calculation result.
*/
public String getResult() {
calculateParity();
return result;
}
/**
* This method calculate the parity and add into a string.
*/
private void calculateParity() {
int one = 0;
for (int i = 0; i < number.length; i++) {
if (Integer.parseInt("" + number[i]) == 1) {
one++;
}
}
if ((one % 2) == oddEven) {
result = "0" + (new String(number));
} else {
result = "1" + (new String(number));
}
}
}
和上一题一样,也用到那俩异常了,直接复制粘贴过来用就行了。
第三题瞎 BB 一堆,又是扯遗传算法又是扯染色体什么玩意儿的,都不用看,直接看小标号的要求就可以了。
/**
* Title Chromosome.java
* Description This class defines a chromosome.
* Copyright (c) 2016 Copyright Holder All Rights Reserved.
* @author Question
* @date June 13th, 2016
* @version 1.0
*/
public class Chromosome {
int[] chromosomeArray;
/**
* Main method creates two Chromosome objects.
*/
public static void main(String[] args) {
int[] first = {1, 0, 1, 1, 1, 0, 1};
int[] second = {3, 5, 2, 2};
try {
Chromosome firstChromosome = new Chromosome(first);
System.out.println(firstChromosome.toString());
Chromosome secondChromosome = new Chromosome(second);
System.out.println(secondChromosome.toString());
} catch (NonBinaryValue e) {
System.out.println("Error: The input must be a binary number.");
System.out.println("Wrong chromosome will be reset to default chromosome.");
e.printStackTrace();
System.exit(0);
}
}
/**
* This constructor check if input is right.
*/
public Chromosome(int[] args) throws NonBinaryValue {
chromosomeArray = args;
for (int i = 0; i < args.length; i++) {
if (args[i] > 1 || args[i] < 0) {
for (int j = 0; j < chromosomeArray.length; j++) {
chromosomeArray[j] = 1;
}
throw new NonBinaryValue();
}
}
}
/**
* This method will calculate the number of "1" and return.
* @return one The number of "1".
*/
public int getFitness() {
int one = 0;
for (int i = 0; i < chromosomeArray.length; i++) {
if (chromosomeArray[i] == 1) {
one++;
}
}
return one;
}
/**
* This method transfer chromosome to a string and return.
* @return myStringBuffer.toString() The string which contains all numbers of chromosome.
*/
public String toString() {
StringBuffer myStringBuffer = new StringBuffer("[");
for (int i = 0; i < chromosomeArray.length - 1; i++) {
myStringBuffer.append(chromosomeArray[i]);
myStringBuffer.append(" ");
}
myStringBuffer.append(chromosomeArray[chromosomeArray.length - 1]);
myStringBuffer.append("]");
return myStringBuffer.toString();
}
}
最后扯一句,有时间最好自己看看题,只看我的代码恐怕会在一定程度上影响你们的想法,不是太好~
祝各位,Java 都高分考过!
一看就是国院学长啊啊啊啊啊啊~正在愁LAB7 GUI这块学的乱七八糟的 在GOOGLE上一搜还真搜到了 感谢感谢~
🚼
cat1.getColor().toString()开始还以为问少搞出了啥厉害的东西,然后发现和cat1.getColor()一样一样的耶
因为在Color的类里,它的toString()函数是定义好了的,所以这里写cat1.getColor()其实就是调用cat1.getColor().toString()